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Passive sleipnir eve online
Passive sleipnir eve online








NPCs can't scram the microjump so you should never be in danger if you're paying the slightest bit of attention. If you really screw up and lose the majority of your drones or start taking heavy damage, jump out and warp off. Don't use it if the enemy's still out in force and you think you need cap for local reps. The remote rep is only for fixing drones when you're too lazy to go back to station for a repair job.

passive sleipnir eve online

For some reason this doesn't always work if you fast cycle the same sentry, hence the spares. Pulling your aggressed sentries and dropping a spare will cause the enemy to waste time relocking. You should be cycling your sentries as they start taking damage. Use hobs to clear frigs and spider drones that closed too fast. If too many ships close too fast for gardes to hit or you're taking too much damage, jump out again and repeat. Once they're too close for curators pull them and drop gardes. Shoot everything as they close in on you. Microjump out and drop curators or whatever mission specific long range sentry enemy resists call for. Their guns can't hit the broad side of a barn past 60 or so while your curator/bouncer/wardens are still firing back right at optimal.įire at the enemy to grab initial aggro unless you want everything to aggress your drones all the time. You will be range tanking enemy fire most of the time. Using this method you'll barely take any damage in most missions so not being cap stable is fine. If you can last at least 5 minutes you should be good. Check your cap by switching off the mjd and remote rep. I'd go with either cruise missiles for some extra dps against large targets or rapid light launchers/small arty for helping with frigs. Throw on whatever weapons you like that will still fit on the highs after you've packed on everything else. If you can't lock past the low 70s replace a cap recharger with a sensor booster. Fit a micro jump drive, at least one omnidirectional tracking link, and cap rechargers in the mids. Fit a fairly reasonable active tank and as many drone damage amps as you can spare in the lows. Fit 2 drone link augmentors and optionally a remote armor rep in the highs. * When the hitpoints gets below this percentage, damage start seeping through to the lower level.If you want to stick with the armageddon, train for sentry drones and take 6 curator/bouncer/wardens depending on mission, 6 gardes, and 5 hobgobs. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.ġ00 % bonus to Command Burst area of effect rangeġ0 % bonus to Medium Projectile Turret damageġ0 % bonus to Medium Projectile Turret falloffģ % bonus to Shield Command and Skirmish Command burst strength and duration Command ships represent the ultimate in Command Burst efficiency the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.īoundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible.

passive sleipnir eve online

Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Market: Market > Ships > Battlecruisers > Advanced Battlecruisers > Command Ships > MinmatarĬommand ships are engineered specifically to wreak havoc on a battlefield of many.










Passive sleipnir eve online